The big penguin boss. Working on this was a lot more like the other enemies, having to draw out multiple frames for the animations. Some basic stuff here like idle and walk cycles:
He also has an attack where he jumps and drops to the floor, which causes icicles to rain from the ceiling. Typical boss thing to do...
And some other standalone frames for miscellaneous things.
Certainly more of a challenge than the smaller stuff I worked on earlier.
The next will be the third and final boss of the game. Expect a lot of pretense and unnecessary details. Well, as much as one can fit onto an iPhone screen, anyway.