For now each Creep would need 2 animations; a basic 'walk' movement like the one above, and a flinching animation when it's attacked by a Tower (probably only plays once in game, but I've looped it here).
Special Creeps may have unique animations though depending on their abilities, like Charcoal or Phoenix. We'll see how this pans out but I think these match the look of the Towers/icons a little more and makes for a more cohesive art style for everything.
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