TOC: Damage Concept

Going a bit further with the damage animation, adding some shrapnel and what not in every direction when the ship is hit. Harry and I discussed one of two options when the player takes damage in the game: either having a fixed animation play (like this one), or triggering a particle effect generator through code to simulate the effects of debris (which would look a bit more random and varied, as the particles would move differently each time). I personally think either could look good, but we need to test it out and see what's more efficient as far as game performance and difficulty of code.

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