Another land based enemy. They don't jump at you until you get close. It's starting to look like most of the enemies are programmed that way.
This one was a little weird to animate. For the stretching motion in the throat I had to work out a way for the white area on the underbelly to look like it was bulging. The closest thing I could think of was a circle drawn on the surface of a balloon, and how the circle would appear to move as the balloon inflated.
Should be able to get a look at the dragon soon, although I think it might take a little more time than the others.