Swamp Goon



Another land based enemy. They don't jump at you until you get close. It's starting to look like most of the enemies are programmed that way.

This one was a little weird to animate. For the stretching motion in the throat I had to work out a way for the white area on the underbelly to look like it was bulging. The closest thing I could think of was a circle drawn on the surface of a balloon, and how the circle would appear to move as the balloon inflated.

Should be able to get a look at the dragon soon, although I think it might take a little more time than the others.

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